AI Insights · Timothy · October 2023
Top 5 Hybridcasual Games on iOS in Middle East Q3 2023
Explore the performance of the top 5 hybridcasual games on iOS in the Middle East during Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the hybridcasual gaming category on iOS in the Middle East saw significant activity. Here’s a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
My Perfect Hotel from SayGames LTD experienced a remarkable surge in weekly downloads, peaking at around 240K in mid-August before stabilizing at approximately 48K by the end of September. Weekly revenue for the game saw a significant peak reaching around $7.9K in the week of August 21, settling at approximately $3.7K in the final week of September. The title's active user base mirrored these trends, peaking at roughly 390K in late August and maintaining around 144K towards the end of the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a steady performance. Weekly downloads started at approximately 49K in late June, gradually declining to about 23K by the end of September. Revenue remained relatively stable, fluctuating between $1K and $1.5K throughout the quarter. Active user numbers showed a slight decline from around 259K in late June to approximately 217K by the end of September.
Race Master 3D - Car Racing, another title from SayGames LTD, saw its weekly downloads peak at around 37K in early August before dropping to about 16K in the final week of September. Revenue experienced minor fluctuations, peaking at around $1.2K in early August and settling at approximately $662 by the end of September. Active users for the game followed a similar pattern, peaking at about 144K in early August and ending the quarter with around 102K.
Tomb of the Mask from Playgendary Limited saw a consistent pattern in its performance. Weekly downloads hovered around 33K in early July, gradually decreasing to about 13K by the end of September. Revenue remained steady, averaging around $1.1K to $1.2K throughout the quarter. Active users showed a slight decline from approximately 153K in late June to about 139K by the end of September.
Brain Test: Tricky Puzzles by UNICO STUDIO saw a moderate performance with weekly downloads peaking at around 24K in late August and maintaining a level of approximately 21K by the end of September. Revenue for the game fluctuated, peaking at around $1.5K in the first week of September before stabilizing at roughly $1.2K towards the end of the month. Active users exhibited a slight rise from around 102K in late June to approximately 99K by the end of September.
For more detailed insights and data, visit Sensor Tower.